ZK Proof Generation Prediction (Gaming)
Last updated
Last updated
The zk-proof market is anticipated to grow into a $10 billion industry by 2030 (75 mil revenue in 2024), from today’s mainstream use cases, translating into a demand for nearly 90 billion ZK proofs per annum to power Web3 services, with the capability to execute 83,000 ZK transactions per second.
Use Cases | Proof Size (Gates) | Frequency / Volume | Proof Gen Time |
ZK Roll-up e.g. ZKSync | Over 1,000,000 | Predictable proof submission pattern, up-to 150 proofs/day | |
Data Storage e.g. Filecoin | Over 100 mil arithmetic constraints
| 6-7 million ZK proofs per day | Not time sensitive |
Private Transfer e.g. ZCash | Over 1,000,000 | When a private transaction is needed. 0.05 tps on average | 2.3 seconds |
ZK Onchain Gaming e.g.Crypto Rumble | 10,000-500,000 | A wide variety of actions and events, very diversified.Up-to 100M proofs per day. 1-1,000 proofs per min per game user depending on gameplay design. Massive marketing dominance representing 98.5% of total market share of the overall ZK market | 0.1 - 4 seconds |